9/4/2023 0 Comments Camelot unchained engineSometimes making a game is a science, and some science may just not be possible due to technical challenges not within the developer's control. Like I mentioned above a solid game loop with enough fun and depth to keep money coming in to fund the rest of the scope has always been achievable. In hindsight I still think the project could have been executed successfully and still might be just very unlikely at this stage. Which is where I feel the answer is simple it's not early 2000s game development has fundamentally changed for better or worse even within the timeframe of cu development. I don't think the resources were squandered too badly they just didn't match up with what was required in the scope or even initial vision. I don't think it was a charade to sell the engine that was/is just an avenue to potentially buy more time/money if it could work without forcing the studio to dedicate all resources to just the engine leaving nothing to do nore than maintenance levels of progress on the game. ![]() ![]() This portrait is using some pretty expensive pencils this is the MMORPG genre and it's a race against time for a small studio to produce a product or something of substance to get additional funding for the rest. I've been through the stages of grief on this one as cliche as that sounds and I've mentally filed it away as one of the top gaming tragedies to avoid thinking about too much.Ībsolutely they bit off more than they could chew that's been clear for most of the process it was very early on I at least was just hoping for a good game loop and the rest to slowly come over time if that was successful. ![]() Short of a conversion to UE5 and a massive investment influx, hiring of a new CM, and demonstrable progress with evidence of a playable prototype of the overall game, nothing will make me believe the game could succeed. The stubbornness around systems like body parts didn't help either, but who knows how much of an overall effect on the game failing it had. The engine and gameplay simply look outdated and it isn't even out yet. Years later and last I heard you can still hardly call what we have a beta.Įven if it released tomorrow as well it simply would be a flash in the pan compared to games like AoC. We were told the beauty of a rvr game would be that it would be much easier to develop than a PvE game because there's less content to make. To this day though I still don't understand it. Heartbreaking that we probably won't ever see it come to fruition, and even if it does it likely won't be but a shell of what it could have been. MJ had family health stuff going on which I know must have been hell to go through. MJ should never have taken over that role and should have focused on the game.īut it also failed for completely unavoidable reasons. But that didn't last more than three years or so. CSE originally had great communication with the community. I also think not replacing the CM was a mistake. That's where the trust was burnt beyond repair. Anything bigger than 300v300v300 sounds like a completely unfun cluster fuck anyways and older titles like daoc and Warhammer even did okay in that department.ĭiverting time and energy to Ragnarok was also a huge part of it imho. I personally don't know why we needed thousands of people on screen at once. Making their own engine was definitely part of it. ![]() I think it's time to accept that this game will never release. Hundreds of games have started development and launched in the time it's taken CS Games to get to this point with CU. There's no Alpha in sight, no estimated release date, no hands-on previews or showcases, and no reason to believe the game isn't still in pre-production. What's your opinion on why Camelot Unchained ultimately failed? Do you think the decision to create an entirely new engine for the game doomed it from the beginning? Do you think the long development cycle is because of CS Games' inability to create a game that can live up to a fraction of their fanbase's expectations?Īlso, what are your thoughts on Final Stand: Ragnarök's sudden announcement and incredible flop?įor those still hoping that Camelot Unchained will release in their lifetime, why? It's been years since we've seen any semblance of gameplay. In my opinion, I think Mark Jacobs reached for the stars, failed to reach half that distance, and has been struggling to keep climbing, despite the years and years that have passed with little progress. I don't think the CS Games planned for things to go this way, but they're clearly to blame for this game's disastrous life. I think we can all agree that this game is a massive failure that might never see the light of day.
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